Vaulting and Climbing System

June 22, 2017 |  Unreal Engine


This vaulting and climbing system I created, allows any object to be vaulted / climbed with a simple tag. A designer can add 1 of 3 tags (Vault, 1mClimb, FullClimb) to any actor object, and the player character will execute the proper animation corresponding to that tag. 

Sombra's teleport - Overwatch

May 11, 2017 |  Unreal Engine


For this day project, I recreated Sombra's teleport from Overwatch, and added a multitude of dynamic settings. This would allow a designer to make fast changes on the fly without affecting the base values.